设为首页  
联系我们  
加入收藏  
网页制作 冲浪宝典 图形图像 操作系统 软件教学 编程开发 认证考试 安全技术 站长专区 文学驿站 娱乐天地 游戏天地 办公软件
文章搜索
您的位置: 首页 >> 文章首页 >> 编程开发 >> 其他开发语言 >> Introduction to Writing Windows CE Display Drivers
精品推荐
其他开发语言点击TOP10
·数字小键盘指法练习
·用C语言编通讯录程序(初学者级别的)
·Modem 常用AT指令集
·单片机模拟I2C总线及24C02(I2C EEPROM)读写实例(源代码)
·C++经典电子书下载
·Thinking in C++ 简体中文第二版
·debug和release的区别
·error LNK2001: unresolved external symbol __ftol2 错误解决
·C库函数手册
·一个简单的C语言编译器
编程开发点击TOP10
·数字小键盘指法练习
·ASP.NET 程序中常用的三十三种代码
·用C语言编通讯录程序(初学者级别的)
·我写的Java学生成绩管理系统源代码
·CHK文件恢复工具
·Modem 常用AT指令集
·java笔试题
·异常java.sql.SQLException: Io exception:The Network Adapter could not establish connection
·单片机模拟I2C总线及24C02(I2C EEPROM)读写实例(源代码)
·C++经典电子书下载
精选专题

Introduction to Writing Windows CE Display Drivers

作者: 来源:网络文章 时间:2005-12-17 1:05:29

Introduction to Writing Windows CE Display Drivers(1)

IntrodUCtion

For many developers, writing display drivers can be an intimidating task. Windows CE, Microsoft's operating system targeted toward embedded devices, is no exception. Fortunately, Microsoft provides C++ classes that can be used to simplify writing display drivers. As convenient as these classes are, there are improvements than can be made to them that can further simplify display driver development and make display drivers more portable across Windows CE devices.

Increased portability provides additional value for display drivers as Windows CE moves to different platforms with various display requirements, such as Internet appliances, video conferencing systems, and game consoles. Even within a product family, such as HPCS, this portability is valuable as each generation of product adds more features and functionality and moves to different display hardware.

This article reviews the fundamentals of graphics, display hardware, and Windows CE display driver development, including the display driver C++ classes. It then eXPlores improvements to the C++ classes that will simplify display driver development. At the end, you will have a set of improved display driver classes that should be simple enough to quickly and easily get running on any device, yet complete enough to support any additional hardware features. Of course, this doesn't prevent you from making your own improvements as well.

Fundamentals of Graphics and Display Hardware

For those developers not familiar with the principles of graphics hardware, it is worth providing a quick overview of the fundamentals of graphics and display technology in the context of a typical Windows CE display device. Graphics hardware is primarily composed of a display controller, a frame buffer and a DAC. The display controller handles Access to the frame buffer by the CPU, generates the video timing for the current display mode, and fetches the display data from the frame buffer to be displayed. The frame buffer stores the display data. The DAC, or digital to analog converter, converts the digital display data to an analog format to be sent to the monitor. This is necessary since most monitors expect analog voltage levels that represent the intensity of each color channel. The diagram below demonstrates the relationship among these components. It should be noted that as a result of the high level of integration achieved in today's silicon, all three components can be found in a single chip from some manufacturers.

共9页 9 7 [1] [2] [3] [4] [5] [6] [7] [8] [98 :>

Introduction to Writing Windows CE Display Drivers 相关文章:
Introduction to Writing Windows CE Display Drivers 相关软件:
特别声明:本站除部分特别声明禁止转载的专稿外的其他文章可以自由转载,但请务必注明出处和原始作者。文章版权归文章原始作者所有。对于被本站转载文章的个人和网站,我们表示深深的谢意。如果本站转载的文章有版权问题请联系编辑人员,我们尽快予以更正。
转载请注明来源:http://www.xgdown.com