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游戏交互设计顶尖大师Chris Crawford最新力作《Chris Crawford on Interactive Storytelling》

作者: 来源:网络文章 时间:2005-12-17 22:37:10

游戏交互设计顶尖大师Chris Crawford最新力作《Chris Crawford on Interactive Storytelling》(1)

CSdn.net/Emoticons/thumbs_up.gif">游戏交互设计顶尖大师 Chris Crawford 继 2003 年的杰作 Chris Crawford on Game Design ( http://www.informit.com/title/0131460994 )之后,于 2004 年底再出新作,全面展现游戏交互设计之精髓!

Chris Crawford on Interactive Storytelling
by Chris Crawford


http://www.informit.com/title/0321278909
Chris Crawford on Interactive Storytelling
By Chris Crawford.
Published by New Riders.
ISBN: 0321278909; Published: Oct 6, 2004; Copyright 2005;
Dimensions 7-3/8" x 9-1/8" ; Pages: 384; Edition: 1st.

Book Description

As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of prodUCing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris eXPlores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.

在 Chris Crawford 的个人网站上,有这本新书的内容简介以及目录

共4页 9 7 [1] [2] [3] [48 :>

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