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利用C#实现标注式消息提示窗口(2) gPath.AddLine(rectX1, topLeftPoint.Y, ArrowPoints[0].X, topLeftPoint.Y); gPath.AddLines(ArrowPoints); gPath.AddLine(ArrowPoints[2].X, topLeftPoint.Y, rectX2, topLeftPoint.Y); gPath.AddArc(rectX2 - arcRadius, topLeftPoint.Y, arcDia, arcDia, 270, 90); gPath.AddLine(bottomRightPoint.X, rectY1, bottomRightPoint.X, rectY2); gPath.AddArc(rectX2 - arcRadius, rectY2 - arcRadius, arcDia, arcDia, 0, 90); gPath.AddLine(rectX2, bottomRightPoint.Y, rectX1, bottomRightPoint.Y); } else { gPath.AddLine(rectX1, topLeftPoint.Y, rectX2, topLeftPoint.Y); gPath.AddArc(rectX2 - arcRadius, topLeftPoint.Y, arcDia, arcDia, 270, 90); gPath.AddLine(bottomRightPoint.X, rectY1, bottomRightPoint.X, rectY2); gPath.AddArc(rectX2 - arcRadius, rectY2 - arcRadius, arcDia, arcDia, 0, 90); gPath.AddLine(rectX2, bottomRightPoint.Y, ArrowPoints[0].X, bottomRightPoint.Y); gPath.AddLines(ArrowPoints); gPath.AddLine(ArrowPoints[2].X, bottomRightPoint.Y, rectX1, bottomRightPoint.Y); gPath.AddArc(topLeftPoint.X, rectY2 - arcRadius, arcDia, arcDia, 90, 90); gPath.AddLine(topLeftPoint.X, rectY2, topLeftPoint.X, rectY1); gPath.AddArc(topLeftPoint.X, topLeftPoint.Y, arcDia, arcDia, 180, 90); } gPath.CloseFigure(); this.Region = new Region(this.gPath); }
ShowInfoWindow函数用来将提示窗口显示出来,该函数需要将提示窗口附着的控件和需要显示的文本传递过来。然后,AnchorPointFromControl根据控件的位置返回提示窗口的箭头应该显示的坐标,代码如下:
public static Point AnchorPointFromControl(Control anchorControl) { if (anchorControl == null) throw new ArgumentException(); Point controlLocation = anchorControl.Location; System.Drawing.Size controlSize = anchorControl.Size;
if (anchorControl.Parent != null) controlLocation = anchorControl.Parent.PointToScreen(controlLocation); return controlLocation + new Size(controlSize.Width / 2, controlSize.Height / 2); }
PointToScreen表明将工作区点的位置映射成屏幕坐标统一进行计算。上述代码最后以行说明提示窗口的箭头显示在附着控件的中点。 将提示窗口的背景颜色设置成Info
我们发现这样的外观有点别扭,没错!因为提示窗口缺少黑色边框!所以,还需要在窗体的OnPaint事件中添加代码,如下:
protected override void OnPaint(PaintEventArgs e)
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